﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using _10_HPBar.GameFrame.Interface;

namespace _10_HPBar.Scene
{
    internal class Scene3 : IScene
    {
        public string Name => "Scene3";


        public void End()
        {

        }

        public void Init()
        {

        }

        public void Input()
        {

        }

        public void Render()
        {
            Console.WriteLine("Scene3");
        }

        public void Update()
        {

        }
        public void FixedUpdate()
        {

        }
    }
}
